RESEARCH

RESEARCH

RESEARCH

Open Knowledge for All

Open Knowledge for All

Our publications reflect our commitment to advancing knowledge in the field of astrosociology, and ensuring that all research outcomes are accessible to a broad audience. By making these materials widely available, we aim to support ongoing inquiry, foster collaboration, and contribute to the wider exchange of ideas across disciplines.

The "Canned" vs. "Camping" Dilemma

The proliferation of analogue habitats as crucial platforms for space mission preparation has brought a critical design challenge to the forefront: the “Canned” vs. “Camping” dilemma. This paper investigates the delicate balance between technological sophistication and human agency in these simulated environments. We argue that finding the optimal equilibrium between highly automated, “canned” habitats and technologically basic, “camping-style” facilities is paramount for the psychological well-being of the crew and the overall success of analogue missions. This research employs a multidisciplinary approach, drawing from environmental psychology, human factors engineering, and in-depth case studies of prominent analogue habitats such as HI-SEAS, Mars-500, and Concordia Station. Our findings reveal the profound psychological impacts of this dilemma, from boredom and learned helplessness in “canned” environments to cognitive overload and burnout in “camping” scenarios. We propose a set of design principles and a conceptual framework for future analogue habitats that prioritize human-centred design and the psychological needs of the crew. This paper concludes by discussing the implications of our findings for the future of analogue habitat design and the broader field of long-duration space exploration, emphasizing the need for a paradigm shift towards more human-centric and adaptable simulation environments.

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Jun 19, 2025

The "Canned" vs. "Camping" Dilemma

The proliferation of analogue habitats as crucial platforms for space mission preparation has brought a critical design challenge to the forefront: the “Canned” vs. “Camping” dilemma. This paper investigates the delicate balance between technological sophistication and human agency in these simulated environments. We argue that finding the optimal equilibrium between highly automated, “canned” habitats and technologically basic, “camping-style” facilities is paramount for the psychological well-being of the crew and the overall success of analogue missions. This research employs a multidisciplinary approach, drawing from environmental psychology, human factors engineering, and in-depth case studies of prominent analogue habitats such as HI-SEAS, Mars-500, and Concordia Station. Our findings reveal the profound psychological impacts of this dilemma, from boredom and learned helplessness in “canned” environments to cognitive overload and burnout in “camping” scenarios. We propose a set of design principles and a conceptual framework for future analogue habitats that prioritize human-centred design and the psychological needs of the crew. This paper concludes by discussing the implications of our findings for the future of analogue habitat design and the broader field of long-duration space exploration, emphasizing the need for a paradigm shift towards more human-centric and adaptable simulation environments.

View PDF

Jun 19, 2025

The "Canned" vs. "Camping" Dilemma

The proliferation of analogue habitats as crucial platforms for space mission preparation has brought a critical design challenge to the forefront: the “Canned” vs. “Camping” dilemma. This paper investigates the delicate balance between technological sophistication and human agency in these simulated environments. We argue that finding the optimal equilibrium between highly automated, “canned” habitats and technologically basic, “camping-style” facilities is paramount for the psychological well-being of the crew and the overall success of analogue missions. This research employs a multidisciplinary approach, drawing from environmental psychology, human factors engineering, and in-depth case studies of prominent analogue habitats such as HI-SEAS, Mars-500, and Concordia Station. Our findings reveal the profound psychological impacts of this dilemma, from boredom and learned helplessness in “canned” environments to cognitive overload and burnout in “camping” scenarios. We propose a set of design principles and a conceptual framework for future analogue habitats that prioritize human-centred design and the psychological needs of the crew. This paper concludes by discussing the implications of our findings for the future of analogue habitat design and the broader field of long-duration space exploration, emphasizing the need for a paradigm shift towards more human-centric and adaptable simulation environments.

View PDF

Jun 19, 2025